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( HIGHEST average frames per second = FASTEST )
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This is a non-synthetic benchmark that does a flyover of a forest covered valley surrounded by snow-capped peaks using advanced graphics technologies like dynamic sky, volumetric clouds, sun shafts, and ambient occlusion. Included in the GpuTest suite, this is an OpenGL 2.1/3.2 heavy pixel shader test based on a GLSL Sandbox shader by Simon Green. TimeDemo console command was used to playback a game session. Settings were 3840x2160, Fullscreen, no AA, Anisotropic 8X, Vsync Disabled, Shader Detail Very High, Effect Detail and Model/Texture Detail both High, Multicore Rendering Enabled. Settings were 3840x2160, Quality: HIGH, V-Sync OFF, Anti-Aliasing OFF. Our character in the Shattered Crown campaign searches for the Chancellor's Alther beneath the Cemetery of the Forsaken. We ran the built-in benchmark set to 3840x2160 and "HIGH" preset.
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Of course, once NVIDIA macOS Sierra drivers are available for the 10, we will re-run the tests and post measured performance.Īll GPUs were installed in the x16 slot #1 of a 2010 Mac Pro tower and connected to a Dell UltraSharp 27 Ultra HD 5K (UP2715K) display running at 3940x2160. * Using the performance delta of the GTX 980 Ti under Windows versus macOS, we were able to extrapolate the expected performance of the GTX 10 under macOS Sierra.